SDA's rule about skipping cutscenes isn't as crushing in Command Mission as it is in some other RPGs, mainly because the plot for this game is just plain AWFUL to the point that you WANT to skip seeing it.
#Megaman x command mission full
Command Mission also throws in the concepts of Hyper Modes, which are generally special armors or combat modes that make your characters much more powerful for a few turns, and Action Triggers, which are strong moves that your character can use once their Weapon Energy bar is half full I absolutely ABUSE Hyper Modes AND Action Triggers in this run. That leaves equipment - in this case weapons, sub-weapons, and Force Metals - as my priority concern. Megaman X: Command Mission (which I'll just refer to as Command Mission from now on) doesn't make having low levels as much of a problem as other RPGs have been known to do, though, and the boss fights aren't nearly as hard as I thought they'd be. You have to concern yourself with levels and equipment (well, okay, I admit some action games also have those concerns, but it's generally a bigger problem with RPGs), as well as boss strategies and the like. it's not as simple as speedrunning an action game. Let me just say that, for those people who've never tried to speedrun an RPG before. _Tim_ from GameFAQs, since I learned a lot from his guide, including abusing Axl's Hyper Mode later on to draw off enemy attacks.Īnd, of course, anyone else who supported my efforts throughout this.
JagwarKnight, who provided some great advice that was still applicable when I was more than halfway done (which is when he first brought it up). Tetsuo9999, for rekindling my interest in the game after that aforementioned month of lost interest by bumping the topic for this game.
#Megaman x command mission generator
LaseK (or whatever name he uses now), for reminding me about the usefulness of the Generator sub-weapon. Okay, let me get the thanks out of the way: I admit, there's still a few rough edges, which I'll get to later, but overall I still think this is pretty impressive. Also consider that a month or so of that was time I didn't spend at all with the game, due to just plain lack of interest. In total, this run took three months from initial idea to finished product, which makes this the longest I've taken to finish a run. This is AquaTiger, and here we are with my first completed RPG speedrun. Available in four versions: low quality, normal quality, and 60 fps high/insane quality. Speed run of Mega Man X: Command Mission in 20 segments completed on February 5 2006.